Spells

Spells
Spells are the light blue cards that make up almost half of the Action deck. These can only be used during their owner’s turn, and only after they have drawn 2 cards signalling the start of their turn. The exact effect of each Spell should be dictated by the individual card’s instruction. Each Spell is different; there are no duplicates, and each has its complete effect clearly printed on the card. Follow the instructions and it should all make sense.

Much like Weapons, Armour, and Trinkets, each Spell has a secondary effect that can be activated if the correct combo is made. Unlike equipment however the secondary effect of Spells can be activated if the combining Penguin is active anywhere in the game. So even if your opponent controls the Penguin your Spell combos with, you still get to use the secondary effect of that Spell. So always be on the lookout for those awesome combo opportunities, and just between us, some of them are ridiculous...