How to Play

How to Play
Penguin Brawl is a game for 2-8 players, with support for up to 12 with the addition of expansions. Each card's effect is clearly stated on the card itself, and the other rules are very simple once you see them in action.

Setting Up
Deal a hand to each player of 3 Penguin cards and 3 Action cards. Any play when drawn or Curse cards count as Instant cards and can be played at any time. Each player is given 5 points, or 10 for a 2-player game.

The Game Turn
Begin your turn by drawing two cards, either one from each deck or both from one of your choice. You can choose to play as many cards as you wish, ending your turn only when you choose, or when forced to by another player playing an appropriate Instant. Penguins are played in front of you, Weapons and Armour are equipped to them, Trinkets are played to the top right of the field of Penguins and affect you directly, and Spells, Instants and Curses are played on the table as a whole. Penguins, Weapons, Armour and Trinkets remain in play until removed, while Spells, Instants and Curses are discarded as soon as their effect is complete. Discarded cards should be placed face up next to their relevant deck. The two decks should be kept separate. There is a maximum hand size of 6 - at the end of your turn, you must have 6 or fewer cards in your hand.

Reaching the End of the Deck
As each deck is expended, reshuffle the discard pile and turn it over to become the new deck.

Win Conditions
The object of the game is to reduce all other players' points to zero. You do this either by attacking directly with a Penguin (each attack removes one point), or by playing cards that allow you to steal points from other players. No card will allow you to steal a player's last point.

Rogue Penguins
Unlike many other games, a player's game is not over once they are eliminated from the running. When a player's points reach zero, they become a Rogue Penguin, and their play changes. They discard their hand and all Penguins, Weapons, Armour or Trinkets in play, and draw 2 cards from the Penguin deck only on their next turn. Any Penguins they draw are put immediately into play, and any Weapons and Armour can be equipped to any active Penguins. If there are no Penguins, they are discarded. Curses are played as normal. Rogue Penguins can no longer attack undefended players, but can cause havoc among those with Penguins. They can choose not to attack if they wish. In this way, they can still affect the outcome of the game, while being unable to directly alter it.